Street View Mapping Service – Virtual Reality App
An announcement has been made by Google that its famous Street View mapping service is made available as virtual reality app, enabling individuals to discover real world scenes in 3D with the use of Cardboard headset. Google has informed that its virtual reality experience – Google Cardboard is made available in 39 languages to more than 100 countries for Android and iOS.
The developers’ docs is said to be in 10 languages now, to make the experience of virtual reality more worldwide. Google Cardboard which was first released in 2014 is considered to be a virtual reality headset which can be made from scratch with the use of a Smartphone, a pair of clear lenses together with a rubber band and some Velcro and comes at a price of about £10.
Earlier available only for Android phones, Google had launched a software development kit – SDK in May for iOS together with new educational programme known as Expeditions, enabling kids to go on immersive virtual journeys to the bottom of the sea or the surface of Mars with the use of the Cardboard.
Partnered with Toy Maker Mattel - Incorporate Virtual Reality Cardboard Technology
In February, Google has also partnered with toy maker Mattel to incorporate its virtual reality Cardboard technology in the company’s iconic View Master stereoscope, This permitted users to take virtual `field trips’ and discover popular areas, landmarks, planets, nature and much more in a 360° `photospheres’.
The app – New Street virtual reality app that is made available on iOS as well as Android is anticipated to bring the world a bit closer to everyone as per Brandon Wuest, Google software engineer, enabling individuals to locate areas closer to home.
Mr Wuest had mentioned in a blog post that Street View as an introduction is a part of a larger update to the Cardboard SDK, projected to overcome of the issues described by the developers. He said that the update contains major overhaul of the sensor fusion algorithms which tends to integrate the signals from the gyroscope as well as the accelerometer.
These improvements considerably tend to decrease drift, particularly on phones with lower quality sensors. For the past year, virtual reality has been enjoying a recovery, after Oculus VR in 2014 bought by Facebook and Sony, Samsung and HTC had all launched their own headsets.
Virtual Reality – A Mind Blowing Experience
At CCS Insight, analysts envisage that 2.5m virtual as well as augmented reality devices would be sold this year which would rise over 24m in 2018. The company had stated that though gaming is available for virtual reality devices, entertainment, video and user generated content would also be driving adoption.
Ben Wood, chief of research at CCS Insight had stated the most of the consumer tend to find virtual reality a mind blowing experience, for the first time they make attempt to try it. They are of the belief that it has tremendous potential and is not just about expensive high end devices like the Oculus Rift. For only some few dollars, consumers could dip their toe in the water with an inexpensive cardboard holder for a well-matched Smartphone.
They expect this democratisation of the technology to provide growth not only in affluent, mature markets but in emerging markets as well, where the Smartphone penetration seems stronger than ever.